Creatures
The world of Veridia is filled with many beings. Whether as allies or adversaries, they will be an integral part of your adventures.
Here is the list of all creatures divided by archetype.
Index:
Animated objects
Animated gloves
A flying pair of boxing gloves.
Length: 20 cm
Weight: 0.4 kg
- Summon archetype: animated object 2
Attributes
- Agility: 1
- Constitution: 1/3
- Reaction: 1
- Strength: 1
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 7
Skills
- Brawl: 3
Traits
Flying
Animated sword
A flying sword with a keen edge.
Length: 100 cm
Weight: 1.5 kg
- Summon archetype: animated object 4
Attributes
- Agility: 1
- Constitution: 1/3
- Reaction: 1
- Strength: 1
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 7
Skills
- Melee: 3
Defenses
- Armor (inner): 4
- Elemental resist (inner): 1
Traits
Flying
Assets
Sword
Bombard
An armored vehicle mounting a crossbow.
Length: 120 cm
Weight: 100 kg
- Summon archetype: animated object 5
Attributes
- Agility: 1
- Constitution: 4
- Reaction: 1
- Strength: 2
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 7
Skills
- Alertness: 1
- Marksmanship: 5
Defenses
- Armor (inner): 2
- Elemental resist (inner): 1
Traits
Automatic
Assets
Chain crossbow
Champion
A humanoid clay golem having excellent fighting skills.
Height: 240 cm
Weight: 175 kg
- Summon archetype: animated object 7
Attributes
- Agility: 3
- Constitution: 5
- Reaction: 3
- Strength: 5
- Charisma: 1/4
- Intuition: 1/4
- Perception: 3
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 7
Skills
- Alertness: 2
- Athletics: 4
- Brawl: 4
- Melee: 3
- Parry: 3
- Throwing: 4
Defenses
- Armor (inner): 1
- Elemental resist (inner): 1
Assets
Javelin (3)
Hollow paladin
An empty suit of armor with a will of its own.
Height: 180 cm
Weight: 25 kg
- Summon archetype: animated object 8
Attributes
- Agility: 2
- Constitution: 2
- Reaction: 3
- Strength: 3
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 7
Skills
- Alertness: 1
- Brawl: 2
- Melee: 3
- Parry: 3
Defenses
- Armor (inner): 5
- Elemental resist (inner): 1
Assets
Longsword
Maximizer
A prism able to increase the power of spells.
Height: 30 cm
Weight: 0.5 kg
- Summon archetype: animated object 3
Attributes
- Agility: 2
- Constitution: 1/4
- Reaction: 2
- Strength: 1/4
- Charisma: 1/4
- Intuition: 1/4
- Perception: 2
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 7
Defenses
- Armor (inner): 2
- Elemental resist (inner): 2
Traits
Dormant, flying, maximizing
Strongarm
A humanoid clay golem who makes physical strength his strong point.
Height: 250 cm
Weight: 200 kg
- Summon archetype: animated object 6
Attributes
- Agility: 1
- Constitution: 6
- Reaction: 1
- Strength: 5
- Charisma: 1/4
- Intuition: 1/4
- Perception: 2
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 7
Skills
- Alertness: 1
- Brawl: 2
- Melee: 2
- Parry: 1
Defenses
- Armor (inner): 1
- Elemental resist (inner): 1
Assets
Polearm
Walker
A four legged box with a large compartment to carry objects (up to 200 kg).
Length: 80 cm
Weight: 60 kg
- Summon archetype: animated object 2
Attributes
- Agility: 2
- Constitution: 1/3
- Reaction: 1
- Strength: 4
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 7
Skills
- Athletics: 2
Defenses
- Armor (inner): 2
- Elemental resist (inner): 1
Beasts
- Bear
- Boar
- Brown bear
- Bull
- Crocodile
- Dog
- Gorilla
- Horse
- Large bird
- Large felid
- Leopard
- Raccoon
- Rat
- Rhinoceros
- Viper
- Wolf
Bear
A large, strong wild animal.
Length: 160 cm
Weight: 200 kg
- Summon archetype: beast 6
Attributes
- Agility: 2
- Constitution: 4
- Reaction: 2
- Strength: 5
- Charisma: 1/3
- Intuition: 1
- Perception: 3
- Persuasion: 1/3
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 3
- Brawl: 3
- Intimidation: 2
- Stealth: 1
- Survival: 5
Traits
Natural weapon
Boar
A wild pig.
Length: 150 cm
Weight: 90 kg
- Summon archetype: beast 4
Attributes
- Agility: 2
- Constitution: 2
- Reaction: 2
- Strength: 3
- Charisma: 1/3
- Intuition: 1
- Perception: 2
- Persuasion: 1/3
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 2
- Brawl: 2
- Intimidation: 1
- Survival: 5
Traits
Natural weapon
Brown bear
A large species of bear.
Length: 210 cm
Weight: 400 kg
- Summon archetype: beast 7
Attributes
- Agility: 2
- Constitution: 5
- Reaction: 3
- Strength: 6
- Charisma: 1/3
- Intuition: 1
- Perception: 3
- Persuasion: 1/3
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 2
- Brawl: 3
- Intimidation: 3
- Stealth: 1
- Survival: 5
Traits
Natural weapon
Bull
A male cow.
Length: 250 cm
Weight: 700 kg
- Summon archetype: beast 5
Attributes
- Agility: 2
- Constitution: 4
- Reaction: 2
- Strength: 4
- Charisma: 1/3
- Intuition: 1
- Perception: 3
- Persuasion: 1/3
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 2
- Brawl: 2
- Intimidation: 1
- Survival: 5
Traits
Natural weapon
Crocodile
Crocodiles are large aquatic reptiles.
Length: 400 cm
Weight: 400 kg
- Summon archetype: beast 6
Attributes
- Agility: 1
- Constitution: 5
- Reaction: 2
- Strength: 4
- Charisma: 1/3
- Intuition: 1
- Perception: 2
- Persuasion: 1/3
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 1
- Brawl: 3
- Intimidation: 2
- Stealth: 1
- Survival: 5
Traits
Amphibious, natural weapon
Dog
A domesticated carnivorous mammal.
Length: 100 cm
Weight: 30 kg
- Summon archetype: beast 3
Attributes
- Agility: 3
- Constitution: 1
- Reaction: 3
- Strength: 2
- Charisma: 1
- Intuition: 1
- Perception: 4
- Persuasion: 1
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 3
- Brawl: 2
- Intimidation: 1
- Stealth: 2
- Survival: 3
Traits
Natural weapon
Gorilla
Gorillas are large ground-dwelling, predominantly herbivorous apes.
Height: 160 cm
Weight: 170 kg
- Summon archetype: beast 6
Attributes
- Agility: 3
- Constitution: 4
- Reaction: 2
- Strength: 5
- Charisma: 1
- Intuition: 1
- Perception: 2
- Persuasion: 1
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 3
- Athletics: 4
- Brawl: 4
- Intimidation: 3
- Survival: 5
Horse
A large domesticated mammal used for riding and to carry loads.
Height: 150 cm
Weight: 450 kg
- Summon archetype: beast 5
Attributes
- Agility: 3
- Constitution: 4
- Reaction: 3
- Strength: 5
- Charisma: 1/2
- Intuition: 1
- Perception: 3
- Persuasion: 1/2
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 3
- Athletics: 3
- Brawl: 2
- Intimidation: 1
- Survival: 5
Large bird
A rapacious bird soaring the skies.
Width: 200 cm
Weight: 5 kg
- Summon archetype: beast 5
Attributes
- Agility: 3
- Constitution: 1/2
- Reaction: 4
- Strength: 3
- Charisma: 1/3
- Intuition: 1/3
- Perception: 4
- Persuasion: 1/3
Virtues
- Courage: 2
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 2
- Brawl: 3
- Survival: 5
Traits
Flying, natural weapon
Large felid
A fearsome predator.
Length: 200 cm
Weight: 160 kg
- Summon archetype: beast 7
Attributes
- Agility: 4
- Constitution: 4
- Reaction: 5
- Strength: 6
- Charisma: 1/2
- Intuition: 1
- Perception: 3
- Persuasion: 1/2
Virtues
- Courage: 4
- Integrity: 3
Skills
- Alertness: 3
- Athletics: 4
- Brawl: 4
- Intimidation: 3
- Stealth: 4
- Survival: 5
Traits
Natural weapon
Leopard
A large solitary cat.
Length: 165 cm
Weight: 60 kg
- Summon archetype: beast 6
Attributes
- Agility: 4
- Constitution: 3
- Reaction: 5
- Strength: 4
- Charisma: 1/2
- Intuition: 1
- Perception: 3
- Persuasion: 1/2
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 3
- Athletics: 5
- Brawl: 4
- Intimidation: 2
- Stealth: 4
- Survival: 5
Traits
Natural weapon
Raccoon
An omnivorous mammal having a greyish-black fur.
Length: 55 cm
Weight: 8 kg
- Summon archetype: beast 2
Attributes
- Agility: 3
- Constitution: 1/2
- Reaction: 3
- Strength: 1
- Charisma: 1/3
- Intuition: 1
- Perception: 3
- Persuasion: 1/3
Virtues
- Courage: 1
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 3
- Brawl: 2
- Stealth: 3
- Survival: 3
Traits
Natural weapon
Rat
Rats are middle-sized, long-tailed rodents.
Length: 45 cm
Weight: 400 g
- Summon archetype: beast 1
Attributes
- Agility: 3
- Constitution: 1/3
- Reaction: 3
- Strength: 1/2
- Charisma: 1/4
- Intuition: 1
- Perception: 2
- Persuasion: 1/4
Virtues
- Courage: 1
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 2
- Brawl: 2
- Stealth: 3
- Survival: 5
Traits
Natural weapon
Rhinoceros
A herbivorous animal known for his massiveness and ill-temper.
Length: 400 cm
Weight: 2000 kg
- Summon archetype: beast 9
Attributes
- Agility: 2
- Constitution: 7
- Reaction: 2
- Strength: 7
- Charisma: 1/2
- Intuition: 1
- Perception: 3
- Persuasion: 1/2
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 3
- Athletics: 2
- Brawl: 3
- Intimidation: 2
- Stealth: 1
- Survival: 5
Defenses
- Armor: 1
Traits
Natural weapon
Viper
A poisonous snake.
Length: 80 cm
Weight: 5 kg
- Summon archetype: beast 3
Attributes
- Agility: 2
- Constitution: 1/2
- Reaction: 3
- Strength: 2
- Charisma: 1/4
- Intuition: 1
- Perception: 2
- Persuasion: 1/4
Virtues
- Courage: 2
- Integrity: 3
Skills
- Alertness: 3
- Athletics: 2
- Brawl: 2
- Intimidation: 2
- Stealth: 3
- Survival: 5
Traits
Poisonous fangs
Wolf
A wild carnivorous animal.
Length: 150 cm
Weight: 40 kg
- Summon archetype: beast 5
Attributes
- Agility: 3
- Constitution: 2
- Reaction: 4
- Strength: 3
- Charisma: 1
- Intuition: 1
- Perception: 3
- Persuasion: 1
Virtues
- Courage: 4
- Integrity: 3
Skills
- Alertness: 4
- Athletics: 4
- Brawl: 4
- Intimidation: 3
- Stealth: 3
- Survival: 5
Traits
Natural weapon
Creatures of the unknown
Imp
A mischievous small creature with sharp claws.
Height: 50 cm
Weight: 8 kg
- Summon archetype: unknown 2
Attributes
- Agility: 2
- Constitution: 1/3
- Reaction: 2
- Strength: 1
- Charisma: 1/3
- Intuition: 1
- Perception: 2
- Persuasion: 1/3
Virtues
- Courage: 1
- Integrity: 2
Skills
- Alertness: 2
- Athletics: 2
- Brawl: 2
- Stealth: 2
- Survival: 4
Traits
Natural weapon
Giant spider
An overgrown spider with crystals on its back.
Length: 100 cm
Weight: 40 kg
- Summon archetype: unknown 5
Attributes
- Agility: 2
- Constitution: 2
- Reaction: 3
- Strength: 3
- Charisma: 1/4
- Intuition: 1
- Perception: 2
- Persuasion: 1/4
Virtues
- Courage: 2
- Integrity: 3
Skills
- Alertness: 4
- Athletics: 2
- Brawl: 3
- Intimidation: 2
- Stealth: 2
- Survival: 5
Defenses
- Armor: 1
Traits
Numbing poison
Kobold
Small reptilian humanoids with primitive intelligence and technology.
Height: 75 cm
Weight: 15 kg
- Summon archetype: unknown 3
Attributes
- Agility: 3
- Constitution: 1/2
- Reaction: 2
- Strength: 2
- Charisma: 1
- Intuition: 2
- Perception: 2
- Persuasion: 1
Virtues
- Courage: 2
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 2
- Brawl: 1
- Intimidation: 1
- Melee: 2
- Stealth: 2
- Survival: 3
- Throwing: 2
Defenses
- Armor: 1
Assets
Improvised armor, short spear (damage 1, versatile), small sling (damage 0, drawn, two-handed)
Troll
Trolls are humanoid carnivores with regenerative abilities.
Height: 160 cm
Weight: 80 kg
- Summon archetype: unknown 6
Attributes
- Agility: 3
- Constitution: 4
- Reaction: 3
- Strength: 4
- Charisma: 1/2
- Intuition: 1
- Perception: 2
- Persuasion: 1/2
Virtues
- Courage: 3
- Integrity: 3
Skills
- Alertness: 2
- Athletics: 2
- Brawl: 3
- Intimidation: 2
- Stealth: 1
- Survival: 5
Traits
Regeneration
Wyvern
A flying bipedal dragon-like creature.
Length: 400 cm
Weight: 150 kg
- Summon archetype: unknown 8
Attributes
- Agility: 3
- Constitution: 5
- Reaction: 3
- Strength: 5
- Charisma: 1
- Intuition: 1
- Perception: 3
- Persuasion: 1
Virtues
- Courage: 4
- Integrity: 3
Skills
- Alertness: 4
- Athletics: 3
- Brawl: 4
- Intimidation: 3
- Stealth: 2
- Survival: 5
Defenses
- Armor: 2
Traits
Flying, natural weapon, tail stab
Undeads
Drake skeleton
A four legged beast, returned from the otherworld.
Length: 500 cm
Weight: 80 kg
- Summon archetype: undead 9
Attributes
- Agility: 3
- Constitution: 8
- Reaction: 3
- Strength: 7
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 2
Skills
- Alertness: 2
- Athletics: 2
- Brawl: 3
- Intimidation: 2
Defenses
- Armor (inner): 1
Traits
Natural weapon, undead
Ghoul
Once a human, now a rotting undead corpse.
Height: 175 cm
Weight: 60 kg
- Summon archetype: undead 3
Attributes
- Agility: 2
- Constitution: 4
- Reaction: 2
- Strength: 2
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 2
Skills
- Athletics: 1
- Brawl: 2
Traits
Undead
Rat skeleton
An undead rat of which only the bones remain. Magic is provinding its lifeforce.
Length: 45 cm
Weight: 60 g
- Summon archetype: undead 1
Attributes
- Agility: 3
- Constitution: 1/2
- Reaction: 2
- Strength: 1/3
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 2
Skills
- Alertness: 1
- Athletics: 2
- Brawl: 2
Defenses
- Armor (inner): 1
Traits
Natural weapon, undead
Shadow
A humanlike figure dressed in black, its face covered by a mask.
Height: 150 cm
Weight: 30 kg
- Summon archetype: undead 7
Attributes
- Agility: 3
- Constitution: 1
- Reaction: 3
- Strength: 1
- Charisma: 1/4
- Intuition: 3
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 4
Skills
- Brawl: 1
- Intimidation: 1
- Marksmanship: 3
Pools
- Mana: 5
Defenses
- Armor (inner): 2
- Elemental resist (inner): 2
Traits
Magic arrow, undead
Undead warrior
A human warrior, but undead.
Height: 180 cm
Weight: 15 kg
- Summon archetype: undead 6
Attributes
- Agility: 2
- Constitution: 4
- Reaction: 2
- Strength: 2
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 2
Skills
- Alertness: 1
- Athletics: 2
- Brawl: 3
- Intimidation: 2
- Marksmanship: 3
- Melee: 3
- Parry: 3
Defenses
- Armor (inner): 1
Traits
Undead
Assets
Bow, shield, sword
Wolf skeleton
An undead wolf skeleton. Magic is provinding its lifeforce.
Length: 150 cm
Weight: 8 kg
- Summon archetype: undead 5
Attributes
- Agility: 3
- Constitution: 3
- Reaction: 3
- Strength: 2
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
Virtues
- Courage: 5
- Integrity: 2
Skills
- Alertness: 2
- Athletics: 3
- Brawl: 3
- Intimidation: 2
Defenses
- Armor (inner): 1
Traits
Natural weapon, undead
Appendix A: Creature traits
Amphibious
You take no penalties where performing an action underwater.
Automatic
You can reload a ranged weapons as a free action.
Dormant
This creature can't do any action.
Flying
You can fly. Getting off the ground requires a free action.
Maximizing
The creature's summoner can fire a spell at it. The spell will then bounce to the real target, but with enhanced strength. Roll the dice twice and take the best result between the two.
After this effect has been triggered the creature disappears.
Natural weapon
Your unharmed attacks deal one extra point of damage.
Numbing poison
Whenever you deal at least one point of damage, the victim is struck with a numbing poison which gives a disadvantage of one dice to all physical rolls.
The poison does not stack and lasts for six hours.
Poisonous fangs
Whenever you deal at least one point of damage, the victim is struck with deadly poison.
The poison causes one point of damage after three hours and another point after six hours. The poison does not stack.
Regeneration
Regenerate one point of your current health level per round.
Tail stab
You perform a stabbing move with your tail, with a disadvantage of two dice. The attack has the armor piercing property.
Undead
You are immune to poisons and diseases. Sleeping, eating, and breathing are meaningless to you. On the flip side, you can't recover lost health points.